Paper

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introduction and motivation (10k words)

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epistemology of ethics

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what matters?

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partial orders as a universal structure of value

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realizing shared futures (20k words)

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how we realize shared futures

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realizing: meant to communicate both “discovering” and “implementing”

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shared: meant to communicate both “negotiated” and “common good”

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future: meant to communicate both “outcomes” and “fictions”

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why we choose co-design to realize futures (10k words)

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We can extend co-design to create a tool for collaborative, legible design processes.

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Existing methods of community engagement are naive.

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they do not show communities how their opinions change outcomes

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they do not show tradeoffs in a clear and legible way

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Co-design allows for multiple levels of detail to exist as interconnected design problems.

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The implementation of some design problems in co-design structures are subjective and are dependent on stakeholder values, i.e. opinion-oriented

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e.g. at a bus stop should we install a longer bench without a shelter, or a shorter bench with a shelter?

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while technical functionality is impacted (number of people who can sit),

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the opinions of those who use the bus stop would ideally be considered in the implementation of this design problem

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Existing collective prioritization tools lack integration with usable design frameworks

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Generalized collaborative design can be used in contexts outside of government and policy.

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Grassroots projects

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extending co-design for collaboration (10k words)

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Co-design provides the structures to build a generalizable, collaborative, and legible design process.

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Co-design has structures that can be generalized for any type of design problem.

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Applied category theory can be used to create structures that are interoperable.

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Co-design uses applied category theory to provide a multi-layered solver that connects design problems using partial orders

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this multi-layered capability allows for it to be generalizable to any level of detail and decomposition

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Posets as structures for representing value

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All design problems are fundamentally a negotiation of resources and functionality

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Opinion-oriented design problems can be opened to input

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Opinion-oriented design problems can be surfaced for stakeholder opinions to create design problem implementations in the form of joint posets.

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Use methods to efficiently extract partial orders with a voting system (e.g. Bradley-Terry Model)

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Integrate democratic community engagement methodologies

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Tradeoffs can be visualized and surfaced to the user, making the design process and the impact of different priorities legible.

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Plausible fictions as a use an example of a generalization use case for this new framework.

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omnicat: software for collaborative poset management (15k words)

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A repository for storing partial orders and design problems

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Allow users to create partial orders

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Allow users to propose design problems that connect partial orders

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An engagement tool for voting on priorities

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Allow users to vote on orderings in partial orders (participatory prioritization)

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Support partial orders enriched with distance

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Allow users to vote on priority of design problems

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Load and visualize design problems from this repo in co-design problems

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stretch

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Case Studies (15k words)

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urban co-design (5k)

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a scenario that involves local government making urban planning decisions, with both technical and opinion-oriented design problems.

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Designing a public park using co-design: https://github.com/mit-zardini-lab/urban-codesign

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Surface specific design problems through participatory prioritization process (e.g. layout x cost joint poset)

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Show how varying priorities lead to different outcomes of design process, and surface tradeoffs to users

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data slots (5k)

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extension of work in Senseable City Lab

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show how user preferences on privacy and benefits can be integrated into a co-design problem

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plausible fiction (5k)

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a scenario that imagines a new, more grassroots design problem

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decomposes it into technical and opinion-oriented design problems

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Conclusion

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