Paper

introduction and motivation (10k words)

epistemology of ethics

what matters?

partial orders as a universal structure of value

realizing shared futures (20k words)

how we realize shared futures

realizing: meant to communicate both “discovering” and “implementing”

shared: meant to communicate both “negotiated” and “common good”

future: meant to communicate both “outcomes” and “fictions”

why we choose co-design to realize futures (10k words)

We can extend co-design to create a tool for collaborative, legible design processes.

Existing methods of community engagement are naive.

they do not show communities how their opinions change outcomes

they do not show tradeoffs in a clear and legible way

Co-design allows for multiple levels of detail to exist as interconnected design problems.

The implementation of some design problems in co-design structures are subjective and are dependent on stakeholder values, i.e. opinion-oriented

e.g. at a bus stop should we install a longer bench without a shelter, or a shorter bench with a shelter?

while technical functionality is impacted (number of people who can sit),

the opinions of those who use the bus stop would ideally be considered in the implementation of this design problem

Existing collective prioritization tools lack integration with usable design frameworks

Generalized collaborative design can be used in contexts outside of government and policy.

Grassroots projects

extending co-design for collaboration (10k words)

Co-design provides the structures to build a generalizable, collaborative, and legible design process.

Co-design has structures that can be generalized for any type of design problem.

Applied category theory can be used to create structures that are interoperable.

Co-design uses applied category theory to provide a multi-layered solver that connects design problems using partial orders

this multi-layered capability allows for it to be generalizable to any level of detail and decomposition

Posets as structures for representing value

All design problems are fundamentally a negotiation of resources and functionality

Opinion-oriented design problems can be opened to input

Opinion-oriented design problems can be surfaced for stakeholder opinions to create design problem implementations in the form of joint posets.

Use methods to efficiently extract partial orders with a voting system (e.g. Bradley-Terry Model)

Integrate democratic community engagement methodologies

Tradeoffs can be visualized and surfaced to the user, making the design process and the impact of different priorities legible.

Plausible fictions as a use an example of a generalization use case for this new framework.

omnicat: software for collaborative poset management (15k words)

A repository for storing partial orders and design problems

Allow users to create partial orders

Allow users to propose design problems that connect partial orders

An engagement tool for voting on priorities

Allow users to vote on orderings in partial orders (participatory prioritization)

Support partial orders enriched with distance

Allow users to vote on priority of design problems

Load and visualize design problems from this repo in co-design problems

stretch

Case Studies (15k words)

urban co-design (5k)

a scenario that involves local government making urban planning decisions, with both technical and opinion-oriented design problems.

Designing a public park using co-design: https://github.com/mit-zardini-lab/urban-codesign

Surface specific design problems through participatory prioritization process (e.g. layout x cost joint poset)

Show how varying priorities lead to different outcomes of design process, and surface tradeoffs to users

data slots (5k)

extension of work in Senseable City Lab

show how user preferences on privacy and benefits can be integrated into a co-design problem

plausible fiction (5k)

a scenario that imagines a new, more grassroots design problem

decomposes it into technical and opinion-oriented design problems

Conclusion